


Despite this, the demo achieved its “Back to the Dreamcast” feel in spades, Jack. Neat little features bring the arenas to life, such as the shrine’s mosaic flooring crumbling underfoot and the colours transitioning under a warm, orange sunset as the fight continued.Īlthough I play fighting games more than any other genre, it has been some time since I last picked up Soulcalibur. “The Shrine of Eurydice” has the warriors battling under statues and architecture of Greek gods past, while “Snow-Capped Showdown” sees them fight on an icy shore next to a lake.
#Play soul calibur on pc series#
The two characters could be chosen from a screen that had twenty portrait placeholders, and though there was some definite “dead-eyes” syndrome going on with the faces, Mitsurugi and Sophitia’s models look slick, if slightly low-res in texture - possibly to keep the framerate sharp on a series that prides itself on intricate detailing. The demo build of the game features two playable characters steely-eyed Yojimbo-lite Mitsurugi and the benevolent-yet-valiant warrior Sophitia, both of whom have been poster-kids for the franchise since its 1995 debut. During last week’s PlayStation Experience, various developer interviews revealed further information about the one-on-one fighter’s direction, including the decision to strip gameplay down to its roots, as well as a strong desire to welcome a new generation of fans into the fold. The main draw of the event was a playable build of Soulcalibur VI, which was recently announced at The Game Awards to the excitement of series’ fans everywhere. Held at Le Huit Valois convention centre, writers, journalists, professionals and myself gathered from all over Europe to see Namco Bandai present builds of their 2018 wares. This weekend, I had the good fortune to be in attendance at Namco Bandai’s LEVEL UP Winter event, transporting me from cold, soggy Nottingham to cold, soggy Paris.
